﻿using AsmodeeDigital.Common.Plugin.Utils;
using System;
using UnityEngine;
using UnityEngine.UI;

namespace AsmodeeDigital.CrossPromo.Plugin.UI
{
    public class ImageContainer : Container
    {
        [Serializable]
        public class UI
        {
            public Image Image;
        }

        public UI ui;

        public bool CanDestroyAfterClosing = true;

        public override void Init(GameDetailsPopup popup)
        {
            base.Init(popup);

            _popup = popup;
            ui.Image.sprite = null;
            ui.Image.gameObject.SetActive(false);

            this.gameObject.SetActive(true);

            uiContainer.Loading.gameObject.SetActive(true);
        }

        public void HideLoading()
        {
            uiContainer.Loading.gameObject.SetActive(false);
        }

        public void ImageContainer_Clicked()
        {
            _popup.Zoom(this);
        }

        protected override void OnDisable()
        {
            if (CanDestroyAfterClosing)
                GameObject.Destroy(this.gameObject);
        }
    }
}
