﻿using UnityEngine;

namespace AsmodeeDigital.PlayReal.Plugin.Utils
{
    public class AutoRotation : MonoBehaviour
    {
        private float _endTimeRotation = float.MinValue;
        private Quaternion _targetQuaternion = Quaternion.identity;

        private Vector3 _randomDirection = Vector3.zero;

        public float smooth = 2f;
        public float smoothAutoration = 10f;

        void Update()
        {
            if (Time.time < _endTimeRotation)
            {
                this.transform.Rotate(_randomDirection * smoothAutoration);
                _randomDirection += Random.onUnitSphere * Time.deltaTime * smooth;
            }
            else
            {
                this.transform.rotation = Quaternion.Slerp(transform.rotation, _targetQuaternion, Time.deltaTime * smooth);
            }
        }

        public void StartAutoritation(float duration, Vector3 targetRotation)
        {
            //TODO : use RandomManager instead of Unity Random directly
            _randomDirection = Random.onUnitSphere;

            _endTimeRotation = Time.time + duration;
            _targetQuaternion = Quaternion.Euler(targetRotation);
        }
    }
}
