﻿using UnityEngine;
using System.Collections;

public class ReporterMessageReceiver : MonoBehaviour 
{
	Reporter reporter ;
	void Start()
	{
		reporter = gameObject.GetComponent<Reporter>();
	}

	void OnPreStart(){
		//To Do : this method is called before initializing reporter, 
		//we can for example check the resultion of our device ,then change the size of reporter
		if( reporter == null )
			reporter = gameObject.GetComponent<Reporter>();

		if( Screen.width < 1000 )
			reporter.size = new Vector2( 32 , 32 );
		else 
			reporter.size = new Vector2( 48 , 48);

		reporter.UserData = "Put user date here like his account to know which user is playing on this device";
	}
	void OnHideReporter()
	{
		//TO DO : resume your game
	}

	void OnShowReporter()
	{
		//TO DO : pause your game and disable its GUI
	}

	void OnLog( Reporter.Log log )
	{
		//TO DO : put you custom code 
	}



}
