﻿using AsmodeeDigital.Common.Plugin.Utils.Extensions;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

namespace AsmodeeDigital.PlayReal.Samples.UI.Game
{
    public class InfoPanel : MonoBehaviour
    {
        [Serializable]
        public class UI
        {
            public Text InfoText;
            public Animator Animator;
        }

        public UI ui;

        private List<InfoTooltip> _infosTooltip = new List<InfoTooltip>();
        private bool _isTooltipShown = false;

        public void AddTooltip(string text, bool showOnly1Second = true)
        {
            _infosTooltip.Add(new InfoTooltip(text, showOnly1Second));

            if (!_isTooltipShown)
            {
                RefreshTooltip();
            }
        }

        public void RefreshTooltip()
        {
            InfoTooltip infoTooltip = _infosTooltip.First();

            if (infoTooltip != null)
            {
                _infosTooltip.Remove(infoTooltip);

                ui.InfoText.text = infoTooltip.Text;

                if (infoTooltip.ShowOnly1Second)
                    ui.Animator.SetTrigger("Show1Second");
                else
                    ui.Animator.SetBool("Show", true);

                _isTooltipShown = true;
            }
            else
            {
                _isTooltipShown = false;
                ui.InfoText.text = string.Empty;
            }
        }

        public void Hide()
        {
            _infosTooltip.Clear();
            ui.Animator.SetBool("Show", false);
        }

        [Serializable]
        public class InfoTooltip
        {
            public string Text { get; set; }
            public bool ShowOnly1Second { get; set; }

            public InfoTooltip(string text, bool showOnly1Second)
            {
                Text = text;
                ShowOnly1Second = showOnly1Second;
            }
        }
    }
}
