namespace Unity.IO.Compression {
    // This class represents a match in the history window
    internal class Match {
        private MatchState state;
        private int pos;
        private int len;
        private byte symbol;

        internal MatchState State {
            get { return state; }
            set { state = value; }
        }

        internal int Position {
            get { return pos; }
            set { pos = value; }
        }

        internal int Length {
            get { return len; }
            set { len = value; }
        }

        internal byte Symbol {
            get { return symbol; }
            set { symbol = value; }

        }
    }

}
