Chat is displayed as a tab.
Thanks to this content, it is possible to chat with players present in the Lobby for public talks or privately with players in a specific game.
The Chat will automatically be disabled if the authenticated user is under COPPA.
When starting to use the Chat, you must call
ChatContent.Reset(long? gameID = null) with (in game) or without (lobby) a game id.
Sending premade data¶
The Chat allows to send premade localized sentences and emojis. You can provide data specific to your game by referencing respectively a PremadeSentenceData and SmileyData scriptable objects.
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